기본 콘텐츠로 건너뛰기

How Metaverse can be used in Education?

The emergence of the metaverse is imminent, and it will become as ubiquitous as popular social media platforms like TikTok, Instagram, and Meta (formerly Facebook). As technology progresses and introduces us to new immersive and imaginary worlds, we need to update our approach to education and teacher training to keep up with these opportunities. If we fail to keep pace with these digital advancements, the technology will shape our definition of educational opportunities instead of educators. 


This is what happened when educational apps intended for adults were introduced to children. While the infrastructure for the metaverse is still being built, researchers, educators, policymakers, and digital designers have an opportunity to take the lead and avoid being left behind (Shaffer, 2023). To maximize the potential of the metaverse as a 3D, worldwide, interconnected, immersive, and real-time online space, we must find new ways to connect the physical world with augmented and virtual reality (VR) experiences.





Metaverse education solutions prioritize the integration of gamification into learning to enhance student engagement. This approach aligns with the preferences of modern students who enjoy video games, technology, social media, and digital entertainment. Many of these students, known as digital natives, have grown up surrounded by technology and exhibit high levels of tech-savviness. 




Some argue that traditional teaching methods may not effectively engage them due to their continuous exposure to stimuli and diverse information sources. While research on this topic is ongoing, it is evident that in-class games, eLearning, mobile learning, and other innovative teaching methods are gaining global popularity. Metaverse education, as part of this trend, aims to captivate these students by providing a comfortable learning environment and appealing learning materials. By utilizing metaverse environments, it has the potential to cater to behavioral, emotional, and cognitive aspects of student engagement.



References

Shaffer, C. (2023, June 9). Artificial Intelligence is helping Biotech Get Real. GEN. https://www.genengnews.com/insights/artificial-intelligence-is-helping-biotech-get-real/






댓글

이 블로그의 인기 게시물

Blockchain And Metaverse

Due to the progress of blockchain technology, numerous businesses have begun exploring the possibility of creating their own exclusive blockchain platforms. One such group is Metaverse, which aims to provide a secure, scalable, and user-friendly blockchain platform. Metaverse places particular emphasis on developing digital assets and smart contracts. The Metaverse Digital Asset System allows users to construct and distribute their unique digital assets, which can range from stocks and bonds to loyalty points (2022). Smart contracts on the Metaverse blockchain are programs that can facilitate the automatic transfer of digital assets. The metaverse seeks to offer users immersive and personalized 3D experiences by utilizing various relevant technologies. However, ensuring the security of users' digital content and data within the metaverse is a significant concern. Blockchain emerges as a promising solution due to its unique attributes of decentralization, immutability, and transpare...

What is the concept of the Metaverse and how does Gather Town contribute to its realization?

The emergence of virtual worlds like Second Life, coupled with the rise of remote work during the pandemic, has given rise to a wide range of new methods for experiencing and engaging with the world. This evolution is being driven by Gen Z, the first generation to grow up in a digitally native and globally connected environment, whose behaviors and attitudes are already shaping the development of the metaverse.  Additionally, forward-thinking startups and early-adopting companies are pioneering various compelling use cases within the metaverse, including immersive training, accelerated product design, and more. The term "Metaverse" gained widespread recognition when Facebook underwent a corporate rebranding and changed its name to Meta in October 2021 ( Tucci, 2023) . Along with the rebranding, Meta revealed its intentions to invest a minimum of $10 billion in the Metaverse concept during that year. Gather.Town is a web-conferencing software similar to Zoom, but with an addit...